Complete the final Story Mode battle in Chapter 5, Destined to be Destroyed, to unlock Chaotic difficulty.
- Warriors Orochi 4 Unique Weapons Worth It
- Warriors Orochi 4 Best Weapons
- Warriors Orochi 4 Special Teams
Warriors Orochi 4 Cheats For PlayStation 4
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Unlock Chaotic Difficulty
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Trophies
Complete each requirement to unlock the specified trophy.Trophy Finished Chapter 3. A New Foe Performed a Rage Attack (excluding Mock Battles). A Touch of Divinity Increased the Compatibility of a single weapon to its maximum value. A Warrior's Best Friend Viewed one of the special friendship conversations. Bonds between Heroes Completed all of the battles in the main and side stories on Chaotic difficulty. Chaotic Good Defeated an officer after completing a 2,000 hit combo (excluding Mock Battles). Combo Deity Defeated an officer after completing a 1,000 hit combo (excluding Mock Battles). Combo Master Completed all of the battle objectives in the main and side stories. Completionist Obtained an S rating in 30 or more battles. Consistent Performer Unlocked all of the Camp Rewards. Development Magnate Performed 3 or more Rage Attacks in a single battle (excluding Mock Battles). Divine Intervention Received a reward during Training. Hard Work Pays Off Defeated an officer after landing normal and charge regular and magic attacks (excl. Mock Battles). Hit for the Cycle Unlocked all of the Skills for a single character. Jack of All Skills Unlocked a Skill for a single character. Little by Little Performed 2 or more Unity Magic attacks within 2 minutes (excluding Mock Battles). Magic in Abundance Defeated 5 or more officers with a single Unique Magic attack. Magical Destruction Nullified an enemy's magic attack (excluding Mock Battles). Magical Rivalry Unlocked one of the Camp Rewards. New Beginnings Increased the Level of a single character to its maximum value. On the Level Completed the Story Mode. Otherworldly Conqueror Obtained an S rating in all of the battles in the main and side stories. Perfectionist Finished Chapter 1. Prologue Defeated 5 or more officers with a single Musou Attack. Resolute Destruction Completed a Pandemonium battle. Slayer of Chaos Collected a total of 10 or more Crystals. Soldier of Fortune Completed a battle within 4 minutes of starting it. Speed Runner Fused a weapon. Steel Fusion Completed all of the side stories. Strange Tales Defeated 5 or more officers with a single Rage Attack. Strategic Destruction Completed a battle. The Beginning Completed 50 or more battle objectives. The Challengers Finished Chapter 2. The Chaos Deepens Obtained 10,000 or more EXP in a single battle. The Value of Experience Increased the Bond with a single character to its maximum value. Thick as Thieves Finished Chapter 4. Three-way Struggle Obtained an S rating in a single battle. Top Performer Performed a Unity Magic attack (excluding Mock Battles). Tripartite Forces Obtained all of the trophies in the game. True Warrior Defeated 2,000 or more enemies in a single battle (excluding Mock Battles). Unrivaled Warrior Collected a total of 100,000 or more Gems. Untold Wealth Completed a battle without taking any damage. Untouchable Defeated 3 or more officers within 2 minutes of starting a battle (excluding Mock Battles). Vanguard Completed 100 or more battle objectives. Veteran Warrior Contributed by: Mookiethebold -
Unlock Characters
Most characters are unlocked by completing various battles in Story or Side chapters. A few characters are unlocked only after completing Story Mode.Unlockable Complete the battle 'Opposing the Gods' in Chapter 5 Ares Complete the battle 'Ares, God of War' in Chapter 5 Athena Complete the battle 'The Young Dragon Obeys the Goddess' in Chapter 2 Bao Sanniang Complete the battle 'Showdown with Zeus' in Chapter 4 Cao Pi, Zhenji Complete the battle 'The Lion of Sagami' in Chapter 2 Cao Ren, Yue Jin, Kotarō Fūma, Ujiyasu Hōjō Complete the battle 'Orochi, King of Serpents' in Chapter 5 Da Ji, Kiyomori Taira, Yoshitsune Minamoto, Sun Wukong, Himiko, Benkei, Dodomeki, Gyūki Complete the battle 'The Mystic Master of Horrors' in Chapter 3 Dian Wei, Zhou Tai, Zuo Ci, Motochika Chōsokabe Complete the battle 'A Journey of Immaculate Flowers' in Side Story Diaochan, Dong Zhuo Complete the battle 'Defense of the Mystic Realm' in Chapter 5 Fu Xi Complete the battle 'Reclaiming the Bracelet' in Side Story Ginchiyo Tachibana, Muneshige Tachibana, Hisahide Matsunaga Complete the battle 'An Innocent Candidate for Queen' in Chapter 3 Goemon Ishikawa, Okuni Complete the battle 'The One-Eyed Dragon and the Genius' in Chapter 2 Guan Yu, Zhuge Liang, Yueying, Sima Yi, Deng Ai, Zhang Chunhua, Masamune Date, Kojūrō Katakura Complete the battle 'Securing Heroes' in Side Story Guo Jia, Yoshihiro Shimazu Complete the battle 'Brutal Enemies' in Chapter 2 Hanzō Hattori, Ina, Ieyasu Tokugawa Complete the battle 'Entrusted with a Plan' in Chapter 4 Hideyoshi Toyotomi, Mitsunari Ishida, Nene, Kiyomasa Katō, Masanori Fukushima Complete the battle 'The One Who Wields the Bracelet' in Chapter 4 Huang Zhong, Wei Yan, Jiang Wei Complete Story Mode, then play any Pandemonium battle and defeat Hundun during the battle. Hundun Complete the battle 'Hope Amidst the Flames' in Chapter 5 Jia Chong, Munenori Yagyū, Zeus Complete the battle 'The Rescue of Takeda' in Chapter 2 Jia Xu, Yukimura Sanada, Kunoichi, Shingen Takeda, Nobuyuki Sanada Complete the battle 'Femme Fatale' in Side Story Koshōshō Complete Story Mode, then purchase her in Camp Upgrade for 50000 gems and 6 crystals Kyūbi Complete the battle 'Zeus, King of Olympus' in Chapter 4 Li Dian, Yu Jin Complete the battle 'Malevolent Star' in Chapter 1 Liu Bei, Ma Chao, Guan Yinping, Fa Zheng, Kenshin Uesugi, Kanetsugu Naoe Complete the battle 'The Rescue of Liu Shan' in Chapter 3 Liu Shan, Xingcai Complete the battle 'In Search of a Fallen God' in Chapter 5 Lu Bu, Chen Gong, Lu Lingqi Complete the battle 'The Defense of Honnōji' in Chapter 3 Lu Meng, Huang Gai, Han Dang Complete the battle 'The New Sages' in Chapter 3 Lu Su, Pang Tong, Hanbei Takenaka Complete the battle 'Unfamiliar Enemies' in Chapter 1 Lu Xun, Sun Quan, Ding Feng, Lianshi, Zhu Ran Complete the battle 'Battle to be the First Spear' in Side Story Ma Dai Complete the battle 'The King of Nanzhong and Family' in Side Story Meng Huo, Zhurong, Keiji Maeda Complete the battle 'A Million Hearts as One' in Side Story Motonari Mōri, Takakage Kobayakawa Complete the battle 'The Swordsman and the Assassin' in Side Story Musashi Miyamoto, Kojirō Sasaki Complete the battle 'Hero Rescue' in Chapter 4 Oichi, Nagamasa Azai, Sakon Shima, Takatora Tōdō Complete Story Mode, then purchase him in Camp Upgrade for 30000 gems and 6 crystals Orochi Complete Story Mode, then purchase him in Camp Upgrade for 50000 gems and 6 crystals Orochi X Complete the battle 'To Challenge Gods' in Chapter 4 Pang De, Wang Yi Complete the battle 'The Rescue of Perseus' in Chapter 4 Sanzang Complete the battle 'The King of Darkness Yearns for Power' in Chapter 5 Seimei Abe Complete the battle 'Destined to be Destroyed' in Chapter 5 Shuten Dōji, Odin, Loki Complete the battle 'Protecting the Bracelet' in Chapter 2 Sima Shi, Sima Zhao, Wang Yuanji Complete the battle 'The Gods of Olympus' in Chapter 3 Susano'o Complete the battle 'The Gods' Pincer Attack' in Chapter 4 Taigong Wang, Shennong Complete Story Mode, then purchase her in Camp Upgrade for 50000 gems and 6 crystals. Tamamo Complete the battle 'The Tactician's True Intent' in Chapter 4 Toshiie Maeda, Yoshitsugu Ōtani Complete the battle 'Never Say Die' in Side Story Toyohisa Shimazu Complete the battle 'Chaos Incarnate' in Chapter 2 Xiahou Ba, Kai, Lady Hayakawa Complete the battle 'Azure Rule' in Chapter 4 Xiahou Dun, Cao Cao, Xiahou Yuan, Xun Yu Complete the battle 'The Rescue of Uesugi' in Chapter 2 Xu Huang, Taishi Ci, Aya, Kagekatsu Uesugi Complete the battle 'Battle for Provisions' in Side Story Xu Zhu Complete Story Mode, then purchase him in Camp Upgrade for 50000 gems and 6 crystals Yinglong Complete the battle 'The Collapse of the Oda's Allied Forces' in Chapter 2 Yuan Shao, Magoichi Saika, Yoshimoto Imagawa, Gracia Complete the battle 'The Rescue of Liu Bei' in Chapter 2 Zhang Fei, Guan Ping, Xu Shu Complete the battle 'A Promising Generation' in Chapter 4 Zhang He, Cai Wenji Complete the battle 'He Who Heard the Voice of the Heavens' in Side Story Zhang Jiao Complete the battle 'The Rescue of the Mystic Maiden' in Chapter 4 Zhang Liao, Gan Ning, Ling Tong, Kaguya Complete the battle 'The Liberation of Zhao Yun' in Chapter 3 Zhao Yun, Guan Suo, Guan Xing, Zhang Bao Complete the battle 'A Traitorous God' in Chapter 5 Zhong Hui, Kanbei Kuroda Complete the battle 'The Fierce Tiger of Jiangdong' in Chapter 2 Zhou Yu, Sun Shangxiang, Sun Jian, Sun Ce, Xiaoqiao, Daqiao Complete the battle 'Showdown with the Demon King' in Chapter 2 Zhuge Dan, Guo Huai, Wen Yang, Nobunaga Oda, Mitsuhide Akechi, Nō, Ranmaru Mori, Katsuie Shibata, Nuwa, Nezha (Cyborg), Nezha (Human) Contributed by: Xaldin0011
Publisher:
Koei Tecmo
Koei Tecmo
Developer:
Omega Force
Omega Force
Platforms:
PS4, Xbox One, Nintendo Switch, PC
PS4, Xbox One, Nintendo Switch, PC
Genre:Action
Release Date:JP: September 27, 2018; NA: October 16, 2018; EU: October 19, 2018
Warriors Orochi 4 is the fifth instalment in the Warriors Orochi franchise by Koei Tecmo, which is a crossover of the Dynasty Warriors and Samurai Warriors franchises. It is being developed by Omega Force, who also developed all previous games in the Warriors Orochi, Dynasty Warriors, and Samurai Warriors franchises.
Development
Development on Warriors Orochi 4 began in 2016, while the game was announced in March 2018, and confirmed for a release on the PS4, Xbox One, Nintendo Switch, and PC in September of that year in Japanese, and the following month in all other markets. However, in Japan, the game will only launch on the PS4, Nintendo Switch, and PC, with the Xbox One version of the game being limited to non-Japanese markets. Masaki Furusawa serves as the producer on the game, having worked in a similar capacity on Warriors All-Stars, as well as several Dynasty Warriors titles, and Warriors-inspired licensed games such as Hyrule Warriors, Dragon Quest Heroes, and its sequel. Yoshitaka Murayama, who is known for his work on the Suikoden games, serves as the story supervisor.
Story
The story of Warriors Orochi 4 picks up after the events portrayed in Warriors Orochi 3: Ultimate. All heroes from the Three Kingdoms and the Warring States have returned to their own time periods, and none of them retain any memory of past events. However, they are abruptly brought back into the Orochi dimension by Zeus. The heroes set about to attempt to return to their homes and time periods once more, but to do so, they have to enlist the help of immortal beings known as the Mystics, who do have memories of prior events, in order to find eight mysterious bangles.
All visual designs and models for the cast of characters will be based on Dynasty Warriors 8: Empires and Samuari Warriors 4-II. It has also been confirmed by Koei Tecmo that they will support Warriors Orochi 4 with post launch DLC, which will include new weapons, new costumes, and other items and bonuses. It has also been confirmed that Warriors Orochi 4 will target a maximum frame rate of 60 FPS on all consoles, though this will not be locked. The game will also run at 1080p on the PS4 and the Xbox One, as well as on the Nintendo Switch when docked. When undocked and playing in handheld mode, it will run at 720p. The developers have further confirmed that there will be no boosts to frame rate or resolution on either the PS4 Pro or the Xbox One X.
Gameplay
While Omega Force decided to experiment with their approach to the Warriors formula with Dynasty Warriors 9 with an open world setting, Warriors Orochi 4 will be sticking to the series and genre’s more traditional and tried and tested mechanics and design philosophies. In combat, players will once again control a team of three characters, who will range across the Dynasty Warriors and Samurai Warriors games, while class types are also being retained. However, the Wonder type introduced in Warriors Orochi 3 has been removed, with the sequel once again reverting to the three class types of Power, Speed, and Technique.
There will be a total of 170 playable characters in Warriors Orochi 4, and with the exception of guest characters from other franchises, all characters featured in Warriors Orochi 3: Ultimate will be returning. From Orochi’s parent franchises, characters up until Dynasty Warriors 8: Empires and Samurai Warriors 4-II will be featured in the game, with characters making their debuts in those two games also being introduced in Warriors Orochi 4. However, this also means that no characters introduced in Dynasty Warriors 9 and Samurai Warriors: Spirit of Sanada will be featured.
A total of six completely new characters will be added to Warriors Orochi 4. Omega Force has confirmed that base actions will be different for all 170 characters, and that each character will also have specific “Unique Magic” abilities.
Sacred Treasures is a new mechanic that is being added to Warriors Orochi 4, replacing the Type Action mechanic from previous instalments. Sacred Treasures will allow new Magic options to become available, which will then be used in combination with base weapons. Each character will also have specific Sacred Treasure critical moves unique to themselves. These will be separate from the class system, and can be activated by pressing the right shoulder button (R1 on the PS4, RB on the Xbox One, R on the Nintendo Switch) and one of the four face buttons together. Another major new addition is that of “diefication forms”. These will be specific to characters that are central to the story, and will entail these characters taking on newer and more powerful forms to deal more damage and earn better rewards. This will be dependant on the number of bangles players have found throughout the game.
A combination magic move has also been added to the game, which replaces the triple attack move. This move is dependant on a gauge, that is filled up by repeatedly using charge or magic moves. Once the gauge is filled up, players can press and hold the left and right triggers (L2 + R2 on PS4, LT + RT on Xbox One, LR + ZR on Nintendo Switch) simultaneously to unleash the combination magic move. All enemies affected by this will drop better and more rewards than they would under normal circumstances. The switch combo system from previous games also returns, albeit with some variations. The system now makes subsequent attacks easier and more effective by activating a tornado.
The base camp mechanic from Warrior Orochi 3: Ultimate also makes a return in Warriors Orochi 4, while it has also been confirmed that some variation of the battle feature Free Mode will also be present in the game. Additionally, players will now also be able to send out any characters that they are not using on automated missions. These missions will net the characters in question with experience points, and even gems and weapons and other loot at times. Omega Force have also confirmed that Warriors Orochi 4 will feature a three versus three competitive multiplayer component.
Note: This wiki will be updated once we have more information about the game.
Warriors Orochi | |
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Developer(s) | Omega Force |
Publisher(s) | Koei |
Director(s) | Minoru Honda |
Designer(s) | Atsushi Ichiyanagi |
Series | Dynasty Warriors, Samurai Warriors, Warriors Orochi |
Platform(s) | PlayStation 2, Xbox 360, PlayStation Portable, Microsoft Windows |
Release |
PlayStation 2, Xbox 360
|
Genre(s) | Hack and slash |
Mode(s) | Multiplayer |
Warriors Orochi (無双オロチMusō Orochi) is a beat 'em up video game for PlayStation 2 and Xbox 360, developed by Koei and Omega Force. It is a crossover of two of Koei's popular video game series, Dynasty Warriors and Samurai Warriors (specifically Dynasty Warriors 5 and Samurai Warriors 2) and the first title in the Warriors Orochi series.
The game was released on March 21, 2007, in Japan, September 18 in North America, September 21 in Europe, September 27 in Australia and September 28 in New Zealand. The game came out for the Xbox 360 in Japan on September 13, and the European version came out on the same date as the PlayStation 2 version in the North America. The game was ported to the PlayStation Portable, released in Japan on February 2008, March 25 in North America, and March 28 in Europe.[1] A PC version was released in North America on March 25, 2008.
- 1Plot
Plot[edit]
The fictional events of the game begin when the Serpent King Orochi created a rift in time and space. By creating a twisted new world and bringing together warriors from the Three Kingdoms era of China and the Warring States period of Japan (more than 1,000 years apart in history), Orochi wished to test the might of the warriors of these two eras.
The story is told in four separate but related subplots. Each subplot starts the player with three characters. More characters are unlocked as the player progresses through the story or satisfies certain conditions in certain stages. Each subplot is named after one of the Three Kingdoms, and one from the perspective of the Samurai Warriors characters. Characters from different factions band together in each subplot to confront Orochi. Because of the storyline, most of the characters have split from their respective factions in the original games and have been forced into other scenarios. However, the character selection screen still places all the characters in their original positions. Naruto shippuden all seasons download.
Shu story[edit]
In the Shu Han story, the Shu forces were in shambles after their battle with Orochi. Many Shu officers were captured by Orochi, went missing, or joined other forces. Zhao Yun was captured by Orochi's forces and held prisoner in Ueda Castle. He is later rescued by Zuo Ci, Yoshihiro Shimazu and Xing Cai. Zuo Ci revealed startling news to Zhao Yun, which led him to embark upon a quest with help from unexpected allies.
Wei story[edit]
In the Kingdom of Wei story, Cao Cao had disappeared in his battle against Orochi's forces. His son, Cao Pi, took up leadership of the Wei clan and allied himself with Orochi, under the offer sent by his strategist, Da Ji. There were a few Wei officers who refused to surrender, or ended up joining other forces opposing Orochi. Under the new alliance, Orochi orders Cao Pi to suppress all those who oppose him. Though Cao Pi obediently obeys Orochi's every command, he has an ulterior motive that he is planning as the story progresses.
Wu story[edit]
In the Kingdom of Wu story, Orochi uses the captive Sun Jian and other Wu officers to blackmail the Sun family into servitude. Orochi demanded that rebel leaders and officers be turned over in exchange for the release of the captives. Sun Ce is the first to rebel against Orochi, under the guidance of Sakon Shima, and much to the disapproval of his siblings, Quan and Shang Xiang.
Samurai Warriors story[edit]
In this story, Nobunaga Oda, Shingen Takeda, and Kenshin Uesugi each maintained a resistance force against Orochi's army. Even in this most dire of circumstances, the three daimyōs refuse to work together against Orochi. Each of them were focused on assimilating smaller resistance forces spread throughout the land into their own forces.
Orochi Army[edit]
The Orochi Army consists of pale-skinned troops that behave similarly to regular troops of the protagonist forces. Several major characters from both Dynasty Warriors and Samurai Warriors either aligned themselves or were subverted by Orochi, fighting in his name. Orochi's main headquarters is at Koshi Castle, where the final confrontation takes place for all four stories in the game.
In the original Japanese version, the Orochi officers are named after various legendary monsters (youkai) in both Chinese and Japanese folklores, while the English version has them named after various species of snakes (using their common names) as a pun to Orochi being the Serpent King. The Orochi officers all share the same character model, and are unplayable enemy characters.
Characters[edit]
A total of 79 characters encompasses the roster of Warriors Orochi: 48 from Dynasty Warriors, 29 from Samurai Warriors (including Yoshimoto Imagawa, Kunoichi and Goemon Ishikawa from the first Samurai Warriors, left out in its sequel), and two new characters: the titular character and primary villain, Orochi (远吕智/八歧大蛇) the Serpent King and the mythological beast of Yamato; and Da Ji (妲己), the villainous concubine of King Zhou of Shang from Fengshen Yanyi. Orochi wields a very large scythe, named 'Eternal Agony', while Da Ji fights with two floating orbs, called 'the Orbs of Ruin'.
There are many generic, non-playable officers who are also part of the game, all taken from the Samurai Warriors and Dynasty Warriors games. There are also exclusive non-playable officers that are in Orochi's forces.
* Denotes new characters to the series
Warriors Orochi 4 Unique Weapons Worth It
Bold denotes default characters
Shu | Wei | Wu | Other | Samurai 1 | Samurai 2 |
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Guan Ping | Cao Cao | Da Qiao | Da Ji* | Goemon Ishikawa | Ginchiyo Tachibana |
Guan Yu | Cao Pi | Gan Ning | Diao Chan | Hanzō Hattori | Hideyoshi Toyotomi |
Huang Zhong | Cao Ren | Huang Gai | Dong Zhuo | Kenshin Uesugi | Ieyasu Tokugawa |
Jiang Wei | Dian Wei | Ling Tong | Lu Bu | Keiji Maeda | Ina |
Liu Bei | Pang De | Lu Meng | Meng Huo | Kunoichi | Kanetsugu Naoe |
Ma Chao | Sima Yi | Lu Xun | Orochi* | Magoichi Saika | Kotarō Fūma |
Pang Tong | Xiahou Dun | Sun Ce | Yuan Shao | Mitsuhide Akechi | Masamune Date |
Wei Yan | Xiahou Yuan | Sun Jian | Zhang Jiao | Nobunaga Oda | Mitsunari Ishida |
Xing Cai | Xu Huang | Sun Quan | Zhu Rong | Nō | Musashi Miyamoto |
Yue Ying | Xu Zhu | Sun Shang Xiang | Zuo Ci | Oichi | Nagamasa Azai |
Zhang Fei | Zhang He | Taishi Ci | Okuni | Nene | |
Zhao Yun | Zhang Liao | Xiao Qiao | Ranmaru Mori | Sakon Shima | |
Zhuge Liang | Zhen Ji | Zhou Tai | Shingen Takeda | Tadakatsu Honda | |
Zhou Yu | Yukimura Sanada | Yoshihiro Shimazu | |||
Yoshimoto Imagawa |
Gameplay[edit]
The following are some new game play mechanics added exclusively to Warriors Orochi:
- Players can take any three characters from the Dynasty and Samurai Warriors lineup into battle, forming a party, as seen in Marvel vs. Capcom. Players can switch between the characters in their party any time during battle. Those that are inactive are invisible, during which their health and Musou energy regenerate. If one character is defeated, the game ends in defeat, even if the player's other two characters are still intact.
- All characters are grouped into one of the following character classes: Power, Technique and Speed. The first type hits hard and relatively (but not completely) slow; the second type demonstrates more 'fancy' fighting moves with moderate strength and speed, and is able to perform a 'counter-strike'; the third type usually attacks and moves faster than the previous two types, and is the only type that can double jump (see below).
- All characters have a new move called an Enhanced Strike. This move consumes Musou energy with all Power characters and sometimes with characters of other classes, and varies by character and their class.
- All characters have specific personal items that can be acquired by completing character-specific objectives. This also unlocks special features. These replace the final weapons of previous games, which had similar requirements, but are only another more powerful weapon in the game.
- Weapon improvements are performed with the new Weapon Fusion system. Players can combine attributes of multiple weapons of one character into one more powerful weapon.
The core game play combines elements from Dynasty Warriors 5 and Samurai Warriors 2. Many of these elements have been revised for Warriors Orochi:
- Character selection screen: Dynasty Warriors characters are divided by their respective kingdoms. Samurai Warriors characters are divided by which game they made their first appearance.
- Correct pronunciation of names: Unlike the Dynasty Warriors games, the English-language version of Warriors Orochi utilizes the correct pronunciations of certain Three Kingdoms officers. The best example is Cao Cao, who in Dynasty Warriors is pronounced as 'cow cow'. Cao Cao is now 'ts'au ts'au' following traditional Chinese pronunciation. This new pronunciation method also applies for Cao Pi, Cao Ren, and Xing Cai.
- Art gallery: Showcases CG art and trailers from past Warriors games. Trailers are removed from the US PlayStation 2, Xbox 360, PSP and PC versions.
- Chaos difficulty: This highest difficulty level is available in Warriors Orochi at the start. Dynasty Warriors 5 and Samurai Warriors 2, in comparison, offered the Chaos difficulty only after completing special requirements.
- Game soundtrack: Composed of the original music from both Dynasty Warriors' rock-based soundtrack and Samurai Warriors' techno-based soundtrack. A few new songs were created exclusively for Warriors Orochi. Lu Bu's theme song is given a rearrangement combining both rock and techno music styles.
- Multiplayer: Player 2 uses same team as Player 1, albeit with a swapped palette.
- Game stages: Recycles stages from both games, some of which are modified by Orochi's supernatural influence. Such stages have burnt ground and 16th-century Japanese buildings placed on some Dynasty Warriors stages. Koshi Castle, a stage made exclusively for this game, is the location of the final battle against Orochi for all stories.
- Equipment: Abilities acquired by characters during the game are equipped, as seen in Samurai Warriors 2. Using an element from the first Samurai Warriors game, a limit is placed on the number of Abilities equipped at one time.
- Camera control: Players are given complete control over the game camera, similar to Samurai Warriors 2.
- Special attacks: Following Samurai Warriors 2 to an extent, characters perform their own Enhanced Strikes, varied by characters and their classes.
- Weapon deadlocks: No indication as to which character holds the advantage during a deadlock, following Dynasty Warriors 5. In Samurai Warriors 2, a tug-of-war-style bar is displayed during a deadlock, indicating which character holds the advantage.
- Double jumps: Expands on the concept of Samurai Warriors 2. All Speed-class characters in Warriors Orochi can perform an Aerial Thrust, which keeps them in the air but propels them forward (or in a given direction as per player control); this can be used for example to avoid certain attacks or to reposition on the fly.
- Additional attacks: This is the ability for characters to perform hits beyond the standard six. Characters in Warriors Orochi gain this ability with experience, following Samurai Warriors. Dynasty Warriors characters also gain an additional three attacks after their regular combo once they reach a high proficiency; the attacks are the same as the 'Evolution' attacks from the Dynasty Warriors PSP games.
- Fourth weapons: These are the most powerful weapons a character can possess. They are obtained in Hard mode on a stage rated 3-stars or higher, or any stage in Chaos mode. Fourth weapons contain random elements. Lu Bu and Tadakatsu Honda possess the strongest of those weapons, both with Strength values up to 100.
- Calling horses: An ability exclusive to Yukimura Sanada and Keiji Maeda in Samurai Warriors 2, any character can perform this ability in Warriors Orochi. If the player character(s) did not start the game on horseback, however, s/he will be only able to call a low-level steed.
- Special mounts: Only the Red Hare from Dynasty Warriors 5 and Matsukaze from Samurai Warriors 2 are present when a player acquires a Level 10 Cavalier ability in the game. They can also be found mid-game by defeating either a mounted Lu Bu or Maeda Keiji.
- Facial expressions: All characters, including the Dynasty Warriors characters, display different facial expressions in their in-game avatar when speaking, following Samurai Warriors 2.
- Base captains: Following Samurai Warriors 2, base captains carry shields, allowing them to withstand several hits before taking damage.
- Objectives: Following Dynasty Warriors 5, some stages have certain objectives that, if completed successfully, greatly help the player in winning the stage. Not implemented is a feature from Samurai Warriors 2, which awards the player additional gold if objectives are completed successfully.
The following elements were not incorporated into Warriors Orochi:
- Musou Rage from Dynasty Warriors 5.
- Musou refill from attacking Dynasty Warriors 5.
- Use of bow and arrow from Dynasty Warriors 5 (except the character that already had bow as weapon).
- Bodyguards from Dynasty Warriors 5.
- Dodge Roll from Samurai Warriors 2.
- Special Stances from Samurai Warriors 2. They are included in Warriors Orochi as Enhanced Strikes.
- Multi-tiered Musou Gauges from Samurai Warriors 2.
- Counter Attack (performed on the PlayStation 2 version by holding the guard button and pressing the charge button) from Dynasty Warriors 5. Only Technique-type characters can counterattack by pressing the R1 button (PlayStation 2 version) when attacked.
- The Create-A-Warrior system from Dynasty Warriors 5: XL/Empires and Samurai Warriors 2:Empires
- The Double Jump ability of the ninjas from Samurai Warriors 2, although characters with the speed abilities can jump forward after the first normal jump.
Reception[edit]
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Warriors Orochi was met with average to very mixed reception. GameRankings and Metacritic gave it a score of 65% and 62 out of 100 for the PSP version;[21][25] 57% and 53 out of 100 for the Xbox 360 version;[22][26] 54% and 55 out of 100 for the PlayStation 2 version;[20][24] and 52% and 51 out of 100 for the PC version.[19][23]
Warriors Orochi 4 Best Weapons
As of May 21, 2008, the game sold over 1.5 million units worldwide.[27]
See also[edit]
References[edit]
- ^'Article Detail - PlayStation Portable News - PSP Updates'. Archived from the original on November 30, 2007. Retrieved November 28, 2007.
- ^Sterling, Jim (April 2, 2008). 'Destructoid review: Warriors Orochi (PSP)'. Destructoid. Retrieved August 10, 2014.
- ^McCarthy, Dave (October 3, 2007). 'Warriors Orochi (X360)'. Eurogamer. Retrieved August 10, 2014.
- ^ abReeves, Ben (October 2007). 'Warriors Orochi (X360, PS2)'. Game Informer. No. 174. p. 113. Archived from the original on February 3, 2009. Retrieved August 10, 2014.
- ^Erickson, Tracy (September 19, 2007). 'Review: Warriors Orochi (PS2)'. GamePro. Archived from the original on October 5, 2007. Retrieved August 10, 2014.
- ^Hunt, Geoff (October 11, 2007). 'Warriors Orochi Review (X360)'. Game Revolution. Retrieved August 10, 2014.
- ^ abNavarro, Alex (September 27, 2007). 'Warriors Orochi Review (X360, PS2)'. GameSpot. Retrieved August 10, 2014.
- ^Anderson, Lark (April 4, 2008). 'Warriors Orochi Review (PSP)'. GameSpot. Retrieved August 10, 2014.
- ^Theobald, Phil (March 26, 2008). 'GameSpy: Warriors Orochi (PSP)'. GameSpy. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi Review (PS2, X360)'. GameTrailers. September 26, 2007. Retrieved August 10, 2014.
- ^Romano, Natalie (March 30, 2008). 'Warriors Orochi - PSP - Review'. GameZone. Archived from the original on October 7, 2008. Retrieved August 10, 2014.
- ^Grabowski, Dakota (October 1, 2007). 'Warriors Orochi Review - Xbox 360'. GameZone. Archived from the original on October 7, 2008. Retrieved August 10, 2014.
- ^Clements, Ryan (March 26, 2008). 'Warriors Orochi Review (PC)'. IGN. Retrieved August 10, 2014.
- ^Clements, Ryan (September 18, 2007). 'Warriors Orochi Review (PS2)'. IGN. Retrieved August 10, 2014.
- ^Clements, Ryan (March 24, 2008). 'Warriors Orochi Review (PSP)'. IGN. Retrieved August 10, 2014.
- ^Clements, Ryan (September 19, 2007). 'Warriors Orochi Review (X360)'. IGN. Retrieved August 10, 2014.
- ^'Warriors Orochi'. Official Xbox Magazine. November 2007. p. 99.
- ^'Warriors Orochi'. PC Gamer. July 2008. p. 70.
- ^ ab'Warriors Orochi for PC'. GameRankings. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for PlayStation 2'. GameRankings. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for PSP'. GameRankings. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for Xbox 360'. GameRankings. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for PC Reviews'. Metacritic. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for PlayStation 2 Reviews'. Metacritic. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for PSP Reviews'. Metacritic. Retrieved August 10, 2014.
- ^ ab'Warriors Orochi for Xbox 360 Reviews'. Metacritic. Retrieved August 10, 2014.
- ^IGN staff (May 21, 2008). 'KOEI Ships Over 1.5 Million Units Worldwide of Warriors Orochi'. IGN. Retrieved August 10, 2014.
Warriors Orochi 4 Special Teams
External links[edit]
- Official Warriors Orochi website(in English)
- Official Musou Orochi website(in Japanese)
- Official Musou Orochi - Maou Sairin website(in Japanese)
- Warriors Orochi at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Warriors_Orochi&oldid=883217191'
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Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
- True Warrior (100 points): Obtain all of the achievements in the game.
- The Beginning (10 points): Complete a battle.
- Prologue (10 points): Finish Chapter 1.
- The Chaos Deepens (10 points): Finish Chapter 2.
- A New Foe (10 points): Finish Chapter 3.
- Three-way Struggle (10 points): Finish Chapter 4.
- Otherworldly Conqueror (30 points): Complete the Story Mode.
- Strange Tales (10 points): Complete all of the side stories.
- Magical Rivalry (10 points): Nullify an enemy's magic attack (excluding Mock Battles).
- A Touch of Divinity (10 points): Perform a Rage Attack (excluding Mock Battles).
- Divine Intervention (20 points): Perform 3 or more Rage Attacks in a single battle (excluding Mock Battles).
- Tripartite Forces (10 points): Perform a Unity Magic attack (excluding Mock Battles).
- Magic in Abundance (20 points): Perform 2 or more Unity Magic attacks within 2 minutes (excluding Mock Battles).
- Unrivaled Warrior (20 points): Defeat 2,000 or more enemies in a single battle (excluding Mock Battles).
- Chaotic Good (30 points): Complete all of the battles in the main and side stories on Chaotic difficulty.
- Combo Master (20 points): Defeat an officer after completing a 1,000 hit combo (excluding Mock Battles).
- Combo Deity (20 points): Defeat an officer after completing a 2,000 hit combo (excluding Mock Battles).
- Magical Destruction (20 points): Defeat 5 or more officers with a single Unique Magic attack.
- Resolute Destruction (20 points): Defeat 5 or more officers with a single Musou Attack.
- Strategic Destruction (20 points): Defeat 5 or more officers with a single Rage Attack.
- Hit for the Cycle (30 points): Defeat an officer after landing normal and charge regular and magic attacks (excl. Mock Battles).
- Top Performer (10 points): Obtain an S rating in a single battle.
- Consistent Performer (30 points): Obtain an S rating in 30 or more battles.
- Perfectionist (50 points): Obtain an S rating in all of the battles in the main and side stories.
- Vanguard (20 points): Defeat 3 or more officers within 2 minutes of starting a battle (excluding Mock Battles).
- Speed Runner (20 points): Complete a battle within 4 minutes of starting it.
- Untouchable (20 points): Complete a battle without taking any damage.
- The Challengers (10 points): Complete 50 or more battle objectives.
- Veteran Warrior (30 points): Complete 100 or more battle objectives.
- Completionist (50 points): Complete all of the battle objectives in the main and side stories.
- The Value of Experience (30 points): Obtain 10,000 or more EXP in a single battle.
- A Warrior's Best Friend (30 points): Increase the Compatibility of a single weapon to its maximum value.
- Hard Work Pays Off (10 points): Receive a reward during Training.
- Steel Fusion (10 points): Fuse a weapon.
- Slayer of Chaos (10 points): Complete a Pandemonium battle.
- Thick as Thieves (30 points): Increase the Bond with a single character to its maximum value.
- On the Level (30 points): Increase the Level of a single character to its maximum value.
- Little by Little (10 points): Unlock a Skill for a single character.
- Jack of All Skills (30 points): Unlock all of the Skills for a single character.
- New Beginnings (10 points): Unlock one of the Camp Rewards.
- Development Magnate (50 points): Unlock all of the Camp Rewards.
- Bonds between Heroes (10 points): View one of the special friendship conversations.
- Untold Wealth (30 points): Collect a total of 100,000 or more Gems.
- Soldier of Fortune (30 points): Collect a total of 10 or more Crystals.
Posted by6 months ago
Archived
How Weapon Damage Works in Warriors Orochi 4
So I have been seeing some talks about being able to get a 3* weapon with higher attack than Unique weapons. This is true, but I don't see any explanation of how the weapon damage in WO4 works, so I decided to share it here.
Unlike the previous game weapons that aren't Unique do not have a fixed attack value.
The attack value that is displayed without taking into account compatibility consists of two parts: the base attack value, and a random 1-16 supplemental atttack value.
Base attack value is randomly chosen from a static range while the supplemental attack value is dependent on the difficulty of the stage.
The game does not differentiate between the two so there's no way to tell how high the base attack value is and how high the supplemental attack value is.
Attached here is a spreadsheet with all the ranges of base attack value for different characters' weapons with the number in parentheses being the maximum possible displayed attack when accounting for supplemental attack value.
At max compatibility 2* weapons gain a bonus of +9, 3* weapons gain a bonus of +13, and Unique weapons gain a bonus of +19.
This will allow us to determine which characters have the possibility of acquiring 3* weapons better than Uniques.
However, it is to be noted that getting a minmaxed 3* weapon requires an insane amount of RNG. I've read reports of people saying they couldn't get minmaxed 3* even after grinding Chaos mode 200+ times. The official guide book stated that to get a higher chance of higher supplemental attack value, you should play at higher difficulty. As a result, the best chance of getting a minmaxed 3* is possibility playing the last stage on Pandemonium mode, and even then there's a lot of RNG involved.
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